This was the issue that was blocking players from playing "Infinite Dungeons", and likely a number of other bug reports we've been receiving about area transitions being broken It can be used equally for any slot which has creature mesh visibility when equipped: armor, helm, cloak, left hand, and right hand, etc.įixed an area transition issue "Doors with no transition but a script attached are not triggerable" The default size will increase in the future, but we maintained it as an ini option for the sake of compatibilityĪrmour parts of complex models to can now carry their own color channel id (#HypnoElf)Įffectively a "make helmet invisible when worn" scripting function.This means the 64 meg texture limit is no longer as limiting.Maximum texture memory specified in the. ![]() If you pre-ordered the game or are just lucky enough to be participating in the "Head Start" release of Beamdog's Neverwinter Nights: Enhanced Edition, then you should know that there's a new v74.8150 patch available that carries with it some perforamnce enhancements, adds the option to hide helmets, and introduces some fixes.
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